From the talk given by Jared Spool at Productcamp, 05/02/2015, link to slides here.
How do we make design decisions? Here are 5 decision-making styles—all have their place, good designers strive to apply the appropriate style
Decision-Making Style 1: Unintentional Design (little focus or thought on anything)
- Best when our users will put up with whatever we give them and we don’t empathize with their frustrations or care about support costs
Decision-Making Style 2: Self Design (focus on complexity and ease of use)
- Best when our users are just like us and we regularly use it just like our users do
- (Sounds like an edge case to me!)
Decision-Making Style 3: Genius Design (focus on designing for users beyond ourselves)
- Best when we already know our users’ knowledge, previous experiences, contexts and we are always solving the same problems
Decision-Making Style 4: Activity-Focused Design (focus on designing something entirely new to us)
- Best when we can easily identify uses and their activities; we need to go beyond our own experiences; there’s permission to remove complexity and innovate
- Example: Designing for a lab where people request tests, find samples, send results etc–activities we have never designed for
Decision-Making Style 5: Experience-Focused Design (focus includes filling the gaps between activities)
- Best when we want to improve users’ complete experiences, including gaps between activities; we can be proactive about design; game-changing initiatives are top priority
- Example: Designing for the previous example’s activities, but also considered what it’s like to be a nurse, to be a rotation resident, what is the context where test results are given, what does the total experience look like? etc
2 Types of Decisions:
- Rule-based decisions—prevents creative thinking, fails on exception and edge cases
- Process informed mostly by dogma and methodology
- Decisions made according to preset style guides
- Informed decisions—requires creative thinking since it includes all cases
- Process informed mostly by tricks and techniques
- Decisions made by examining design patterns from various trusted sources
Useful Tips:
- Use the same style for an entire project. Ensure the entire team agrees upon and understands it
- The more advanced the style, the more expensive
- The more advanced the style, the better
- Agencies often can’t go beyond Genius Design since they tend to not be activity- and experience-focused and they aren’t totally immersed in the design problem context
- Encourage your team to focus on informed decisions over rule-based decisions
- Techniques and tricks are more effective than methodologies and dogma
Jared Spool is the founding Principal of User Interface Engineering (uie.com), the largest usability organization in the world. And a pretty smart fella….thankfully he believes in sharing his knowledge with us all!
